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Homestuck click and drag
Homestuck click and drag









And they understandably think, oh man, this is dynamite. My guess is, this is because when an interviewer Googles Homestuck in preparation for the interview, they see this video a guy made in 2012 about that comparison jump to the top of the search. Sometimes people send interviews to me and ask about the comparison between Homestuck and Ulysses. That starts getting at the issue of whether something was “important.” Or pushed boundaries, or shook things up, whatever it is that defines importance in a creative sense. I’m not sure what to think about that subject. There was a lot more to this conversation.Ī long-term legacy is different. We can put a pin in the theme park for now.” I mean, I’m paraphrasing. It’s a business model you may have noticed we have some experience with.” “Oh, yeah, I totally get that,” I said. We can just print it out, and sell tangible copies to the fans. So they say, “How about some books? Let’s just try to hit a few singles first here. Maybe five or 10 years before they even break ground, with all the red tape, I can only imagine. But you know, that could take a long time, since building roller coasters is expensive and complicated.” I start nodding sagely, like, yeah, of course that’s gonna take some time. We’ll get right on that, designing roller coasters and stuff. And since they’re like, professionals, they had to say, “You know what Andrew? A Homestuck theme park sounds great. Use SetMouseDelay to change the length of the delay.ENTERTAINMENT WEEKLY: What made you decide to make Homestuck into a hardcover? How did the project come about?ĪNDREW HUSSIE: The project came about when I got together with VIZ Media, and we decided to do some things with Homestuck. This delay also occurs after the movement of the mouse during the drag operation. There is an automatic delay after every click-down and click-up of the mouse (except for SendInput mode). However, this is generally not needed for the SendInput/Play modes because they automatically postpone the user's physical mouse activity until afterward. The BlockInput command can be used to prevent any physical mouse activity by the user from disrupting the simulated mouse events produced by the mouse commands. The speed parameter or SetDefaultMouseSpeed can be used to reduce the speed (in the default SendEvent mode only). Some applications and games may have trouble tracking the mouse if it moves too quickly. However, dragging via SendPlay might not work in RichEdit controls (and possibly others) such as those of WordPad and Metapad. The SendPlay mode is able to successfully generate mouse events in a broader variety of games than the other modes. To visually move the mouse more slowly - such as a script that performs a demonstration for an audience - use SendEvent Īnother advantage of the method above is that unlike MouseClickDrag, it automatically compensates when the user has swapped the left and right mouse buttons via the system's control panel. Speed is ignored for SendInput/Play modes they move the mouse instantaneously (though SetMouseDelay has a mode that applies to SendPlay). If omitted, the default speed (as set by SetDefaultMouseSpeed or 2 otherwise) will be used.

homestuck click and drag

Note: A speed of 0 will move the mouse instantly. The speed to move the mouse in the range 0 (fastest) to 100 (slowest), which can be an expression. Coordinates are relative to the active window unless CoordMode was used to change that.

homestuck click and drag

The x/y coordinates to drag the mouse to (that is, while the button is held down), which can be expressions. If omitted, the mouse's current position is used. The x/y coordinates of the drag's starting position, which can be expressions (the mouse will be moved to these coordinates right before the drag is started). To compensate automatically for cases where the user has swapped the left and right mouse buttons via the system's control panel, use the Click command instead. Specify X1 for the fourth button and X2 for the fifth. The button to click: Left, Right, Middle (or just the first letter of each of these). MouseClickDrag, WhichButton, X1, Y1, X2, Y2, Speed, Relative Parameters WhichButton MouseClickDrag - Syntax & Usage | AutoHotkey MouseClickDragĬlicks and holds the specified mouse button, moves the mouse to the destination coordinates, then releases the button.











Homestuck click and drag